Virtual Reality - Historical Overview, Cultural Implications, Bibliography
research artistic representation immersion
Virtual reality, a term that became popularized in the late 1980s with the advent of critical research and new technologies developed by Scott Fisher at NASA-Ames Research Center, has its roots in a broad and colorful evolution of art, technology, and communications. The creation of virtual reality is essentially concerned with the quality and experience of immersion, whether real or simulated. The idea of immersion in this sense is related to the artistic concept of "representation," in which the world is translated into visual form. Virtual reality often extends this notion of representation by engaging other senses as well, such as sound and touch, to bring about multisensory experience.
The first part of this essay is an overview of the leading pioneers in the arts and sciences who introduced new technologies, concepts, and artistic innovation that led to the contemporary definition of virtual reality. The second part focuses on artists and theorists who have chronicled new media and virtual reality and its impact on the social condition, revealing transformations in cultural norms and the psychological effects of extending our reach into virtual space.
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German composer Richard Wagner's (1813–1883) Gesamtkunstwerk (total artwork), as implemented at the Festpielhaus in Bayreuth, Germany, in 1876, illuminates our understanding of the artistic impulse behind the creation of virtual worlds as it corresponds to the theatrical environment. Wagner understood the power of virtualization through music theater, and he mastered techniques of se…
While a graduate student at MIT in 1979, the artist Michael Naimark collaborated on the Aspen Movie Map, the navigable
laserdisc tour through Aspen, Colorado. Using a touch screen monitor and interactive display, the viewer navigates the streets of Aspen, exploring the environment virtually by controlling the direction and speed of the video. The Aspen Movie Map was Naimark's first explora…
Campbell, Joseph. The Masks of God: Primitive Mythology. New York: Penguin Books, 1991. Curtis, Pavel. "Mudding: Social Phenomena in Text-Based Virtual Realities." In Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan. New York: Norton, 2001. Davies, Char. "Changing Space: Virtual Reality as an Arena of Embodied Being." In Multimedia: Fr…
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